Game History

See the credits for the story of how this game came about...

The Intercon P run: February 21, 2016 (Westborough, MA)

Intercon P was a challenge, because of the hotel change and the change in dates that we had no control over. It meant that the con would be down several of its usual GMing suspects, which meant finding more LARPs to run. We were already planning on the thirteenth run of Collsion Imminent!, but the con needed more LARPs, so we looked at our list. That's when we realized we hadn't run Dustpan: the LARP for five years. It was clear, Dustpan: the LARP had to run again!

Despite two last minute drops, we found one replacement, and the game started off with its usual bang. Great silliness and drama followed. Cries towards the Light, towards the Hand, and about the challenges of being under the couch, echoed through the game space. The players just made it magic; we love watching what they do!

The Intercon K run: March 5, 2011 (Waltham, MA)

We were looking to run another one of our games for the con, and it was clear we hadn't run Dustpan for too long. With a new hotel and a huge space, we were ready to go. Except... Jim was on our waitlist, along with one other. Jim is special, family really, and we couldn't leave him out of our fun. With Dustpan, there are a lot of characters that we have on our list of people under the couch, so it wasn't hard to add two more.

As usual, we had a couple of people drop between the time we sent ouf characters and the time of the game. Fortunately, we had a couple of people step in. Ben Llewellyn, you will always be a Dust Bunny in my mind!

And, when you have a large and talented GM team, sometimes one of us has to step in after a really last-minute drop. (Aargh!) It's fun to play even more with our demented characters, turning off the memory of What's To Come.

Unsurprisingly, the game rocked yet again, entirely silly at its heart. We love our players.

The Intercon XX run: October 9, 2005 (New Castle, DE)

We all had so much fun running this game that we knew it was destined to run again. When Stephanie Olmstead-Dean asked around for bids for Intercon XX, we all looked around, knew we were going as it was, and said sure, we'd do it again!

We had a great, full cast signed up for the game, and we sent out the characters to the players. Two people responded saying that circumstances meant that they could not come to the con and our game. Aaargh!

On the day before leaving, we got some email from the con, filling one of our missing slots, with someone we know and love. We were still one character short.

At the con, we lobbied several people to help us out. Dave Cave came through to fill our last hole - so we thought. One player never showed and never told us they weren't coming to the con. So, we played one character short.

The game rocked AGAIN! These players took the game in different directions, surprising us and making us laugh all over again. We were cracking up all too often! Wow!

(The mildew in the hotel and the leaky roof just added to the ambience. At least that's what we keep telling ourselves...)

The Intercon E run: March 6, 2005 (Chelmsford, MA)

The game was packed, it was ready, and the con was soon to be. Registration was frozen on the website, and that's when it started. One person sent the first of a series of emails that eventually led to her dropping the game, for personal reasons. Fortunately, we were able to get the person dropped from the website, so that the game appeared to have a slot open. This saved us, as we soon had email asking to fill the empty slot.

Then we learned that someone who hadn't responded to any of our emails wasn't going to come at all. This is just poor form - really poor form. Someone else had heard about the game from one of our excited cast, so they got in.

Then we got email from someone who'd gotten sick. The sick person was going to pay for the crash space for yet another player. Without some kind of crash space, we would lose two players. We were beginning to wonder what was up, but it was too late. The con was upon us. We had several people ask, which made us feel better. We filled our one definite open slot and crossed our fingers for the second.

The person we weren't sure about showed up. We were full.

Holy Moley! The game just rocked. The cast took things to a whole new level. They had us laughing for much of the game, and they were having a lot of fun in the process. Wow!