America is in the worst of the Depression, and most have hit rock-bottom
- but not everyone. There are those of High Society who have survived the
worst. They have been joined by those who aspire to celebrity. Along with
movie stars, mobsters, PIs, and tycoons, they've all found a classy
hideaway, with booze, in the Hollywood Hills. It's a place where the hint
of illegal alcohol still lingers in the air. Places like this may have
gained some respectability now that Prohibition is over, but not
completely. There are still shady characters about.
It is the summer of 1934 and Club Ivory is such
Club Ivory sits in the Hollywood Hills, a place just far enough
out of the city to keep its clientele exclusive and its reputation racy.
You could always get a drink here, during the darkest days of Prohibition,
if you knew the password. Even the night after that fateful raid in 1922,
it was open, despite the fact that two bootleggers lay bleeding to death in
the cellar. It is said that their ghosts roam the darkness, the only ones
who remember the recipe for the Ivory Fade.
It is the summer of 1934 and Club Ivory reeks
Ahh, the Ivory Fade. It was the drink that named the place. A
nectar that warmed you on the way down, and made you feel like you were in
Heaven. It was an elixir that cured you of the blues. Now, when it's
needed most, it's gone.
It is the summer of 1934 and many things have been
lost at Club Ivory...
There are other secrets here. Skeletons in the closet. Anonymous
photographs taken in an indiscreet moment. No one and nothing seems to be
what it should be. Prohibition spawned an environment of deceit.
Prohibition is gone, but the atmosphere remains.
It is the summer of 1934 and there are always secrets
at Club Ivory...
A Night at Club Ivory is a period piece at a high society
establishment, newly legal and appropriate, for 24 players in their
finest clothes for four hours. The game is a character-driven,
no-mechanic, GM-sanctioned mayhem only LARP, with mature themes.
Because of state liquor laws, alcohol will be simulated by
Players should be 18 or older. We will consider allowing mature and
experienced younger 16+ roleplayers on a case by case basis. Please
contact us before you sign up for the game, using the email address in
the game listing.
CONTENT WARNING:A Night at Club Ivory was created
using common noir tropes and archetypes from books and movies of
the period. That means that there may be Irish cops, Italian mobsters,
beautiful actors, actresses, and wannabees, business people, con
artists, possibly secret Communists, and PIs that seem to get beaten up
like clockwork. Game themes may include criminal activities,
corruption, fraud, violence in many forms (including kidnapping and
murder), harm to animals, arson, blackmail, dysfunctional
relationships, arranged marriages, unwanted and/or scandalous
pregnancy, discussion or history of abortion, films with terrible
scripts (including nudity, sex, and really bad dialogue), and drug
While we want the hint of scandal to be morally problematic as it
was in the 1930s, we don't want the overt racism that also comes with
that time and these tropes. Your character can not like or trust
another character because of where they came from, but describing that
character with the vocabulary and racist slang of the time is not
acceptable in character or out.
The same is true of the sexism of the time - that should be left in
the 1930s. The player in a part is appropriate for the character and
should be played as such, regardless of the scandal and consternation
it might have caused in the 1930s.
This game is based in reality. There is nothing supernatural,
magical, or Lovecraftian in game. There are no long lost artifacts of
power or maps to haunted pirate treasures. There are no dinosaurs,
spaceships, aliens, or time-traveling Nazis. There is NO woo.