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Hey, Look, Giants!!!

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Hey, Look, Giants!!!

This game offers a sweeping world with nearly endless options for Species, Classes, and Occupations. Sure, you could be an Orc or an Elf. But have you considered being a half-mythical creature? Sure, Werewolves are classic. But have you considered the full possibility of being a Were-Anything-Else? We've got any animal you could name!

Speaking of names, we put so much creative work into the programming, we couldn’t possibly have come up with names for every combination you kids will want to make in this fantastic game. So you can decide what to call each and every one of your creations! We just can’t wait to see what sort of dignified, noble names you come up with.

There are so many options for Occupations. Take a break from the Real World, with restrictions on what job you can have just because you “aren’t good with people” or “don’t have a medical license”. Heck, you can have multiple jobs! No one’s stopping you! Why wait to grow up when you can have all the fun of a fully-licensed service professional right here?

And when we say here, there are so many places for you to be within the Realm.

City of Themisla, Monarchy of Ell

Ten years ago, the Monarchy of Ell ruled the entire Realm. It was a time of prosperity. The Honorable and Noble Royal Family resided inside the great walls of the capital City of Themisla. Monarchs Aven Ell and Este Ell had five children: Gaby, Marc, Ono, Sib and baby Z. The Honorable and Noble Royal Family welcomed all who wished to live in peace with others. It was a joyous and wondrous Realm, until the Evil Mystic Giants appeared.

These evil Tyrants betrayed the Royals’ welcome over a week of incidents known as the Days of Despair. With their Mystic Powers, the Mystic Giants banished the entire Royal Family, anyone that openly resisted, and others who were seen as troublemakers. The Mystic Giants sent them off to another Realm, "Off World," from which the Exiled could not return.

When the Monarchy of Ell fell, the Mystic Giants struck out at the other lands within the Realm. The Big Uni fell, and the Giants had access to all their Magical Tomes, Fantastical Scrolls, Wondrous Potions, and Inexplicable Science. This accelerated the Mystic Giants' efforts. All of the lands of the Realm fell into their Large Hands and Evil Influence, except for the remote Pacifican Archipelago.

With the Monarchy only a memory, these Tyrants now rule over all by decree and whim, largely by their immense Physical Strength and their supreme Mastery of the Mystic Arts. When threatened, the Giants tend to imprison and execute innocent people close to the Threat, until whatever it is they don’t want to happen stops. When a Rebellion flares, they gather together, acting as one, to destroy what they call the Weak, the Puny, or the Runts. The do not tolerate any who would dare to sap the will and strength of what they call the Strong, the Massive, or the Inheritors.

For day-to-day oppression, their ATF (Against the Fun) Agents are more than enough trouble.

Ordinary life tries to go on in their shadow, but the self-souled remember... and they hope for better. Cosmopolitan Themisla, home to all Races and the most advanced technologies and enchantments — skyscrapers, orichaleum subways, floating crystal mansions — still holds itself as the Light of the Known Realm.

Self-souled? There are more races of beings out there that have Souls than most Clerics would have you believe. Beings with Souls know that they have them, even Demons, Devils, Djinni, Mystic Giants, Aliens, and the Dancing Stones of the Fourth Haunted Unterrund. Consider this when you reach for your Blade of Undeniable Glowing.

To those few brave souls who dare, a Noble Rebellion is brewing, inspired by what many say is a Secret Last Surviving Royal. This Royal, Heir to the Purple Throne, Commander of the (missing) Patriots of Forever, Titanium Incendant, and Speaker to the Siligods, they say, has learned from the Failures of the Past. They have set themselves on the path of overthrowing the Giants’ dictatorship forevermore. They hope, in place of the Missing Royals and Nobles, to establish a new, Representative Government, which would speak to the Hope of a Better Future for all.

The Oracle of Lemue has spoken:

If they Fail, all in the Realm will Fail with them, Forevermore

The Monarchy of ‘Sess (short for Excess)

Beyond the Big Pointy Mountains, to the north of the city of Themisla, one finds the Monarchy of 'Sess. Sessians’ safety lies in speed. 'Sess is plagued by Fast-Moving Monstrous Predators on Land, in the Lakes and Rivers, and in the Air. Sessians race across their Lands, fly over Rivers, dodge through their Skies, or Sneak through well-hidden Underground Networks of caverns to survive. With advancing technology, Sessians race across in ever more elaborate and faster cars, boards, motorcycles, and trains.

The Pacifican Archipelago

Across the waves, far south of the Monarchy of Ell’s rough coastline, lies an Archipelago of Islands, holding people known as Pacificans. The Pacificans have no History of War, resolving their differences through Matches of Music — Bardic, Popular, Instrumental, and Otherwise. Advancing technology, learned by trade with others, has only intensified their contests — and the strength of sound by a Cacophony of Pacificans often overwhelms any other Magic or Army that attempts to reach as far as their Home Islands. This has kept the Mystic Giants away, so far.

The United Guiders (The Big Uni)

Considering themselves beyond politics and national borders, the independent trade schools, guilds, academies, and lyceums united to advance the welfare of all self-souled creatures. While some still learn their trade through their own efforts, trainers from the Uni can help those with experience gain mastery of academic courses and utilitarian jobs. Plumbers, Firepeople (For and Against), Healers, Spell Crafters, Wizards, Super Geniuses, and Animal Day-Carers are numbered within their ranks.

Unterrund

More a concept than a physical space, an Unterrund claims allegiance to Underworld Rules. Sometimes only a basement, sometimes vast caverns, Unterrund spaces hold the workplaces of what many would call criminals: Mobsters, Loan Sharks (and other Sea Creatures), Money Lenders, Cardsharps, and Ninjas. There are Unterrunds in every part of the Realm.

You can find Dino$tore's Dinosaur Store in every Unterrund. It is the same store, universally accessible through its Magical Storefront. It is not believed possible to enter the Dinosaur Store from one Unterrund and exit into a different Unterrund, although only Dino$tore would know for sure, given the right down payment. Is that why Dino$tore always has a full stock of One Day of Amnesia Potions?

Woxnoplu

In the Southern Plains of Woxnoplu, home of a multitude of Were-Creatures, farmers cultivate the land and live an honest, hard working life. Crops can grow as tall as Monsters. The bounty is often plentiful, and trade is a major source of revenue. Chefs and bakers from Uni travel to the Southern Plains to hand pick the best ingredients for their complex feasts. Recently, the area had an Epidemic of Wereism break out. The origin is unknown. Villagers have grown accustomed to locking their doors and barring their windows under the Full Moon. However, this might not actually be necessary when over Ninety Percent of the Population is already Were.

The Dunes of Tai-Lor

The High Desert is a perfect blank canvas for a photoshoot. All manner of Bright Colors and Asymmetrical Silhouettes pop against the stark background of sand and sky. The Denizens of the Dunes pride themselves on their Personal Style and their ability to Design Beyond what someone else thought was possible. People flock from all over the Realm to get a New Look, sometimes racing to be the Very First to sport a New Gauntlet or Braided Hairstyle. While this is not a violent land, as always, there are Intense Arguments. These are settled On The Catwalk, with points given for the Design of the Outfit, the Hair, and the Overall Comportment of the Models.

Peasant Scummeries

Larger Slums sometimes gain the rather Insulting Nickname of Peasant Scummery. People in the Scummery are generally rude, poor, and angry, which can be a good indicator that you've accidentally walked into one. Note that not everyone in a Scummery is a Peasant. Consider yourself fortunate if you find your way out of a Scummery with your clothing and without a head wound. Forget about your Hidden Coin Purse and your +2 Magical Underwear — they've already stolen them. There are Scummeries throughout the Realm, and some larger cities are known to have more than one. It is not unusual to find the entrance to an Unterrund in a Scummery. The line between the two often blurs.