Intercon is an amazing all-LARP convention, with a schedule that's filled with LARPs of different shapes, sizes, styles and genres. There are few events where you can play in such a diverse set of different LARPs in a single long weekend. Intercon attracts some of the best LARP writers and players around, from a wide and diverse pool of talent, so it's easy to have a great experience at the convention.
And by diverse, you can play a really eclectic set of characters in the same convention. Whether it's a game like the one on the right, where everyone plays a neighborhood cat, or a game with people from different eras in time and space, or a game of fairy-tales where magic is real and dangerous, or a game where you might have to deal with an unhappy mining robot, or a game where your Cthulhu cultists have actually managed to succeed in summoning the Elder God, and you're just waiting for his arrival by making romantic moves at one of the other cultists (yes, a Lovecraftian rom-com!), or a game where you're on a leaky Soviet submarine with a troublesome and fractious crew.
That's just one of my recent Intercons. It's why I really love the convention - because I can try very different games and styles to see what I can learn, and I can also run my LARPs, knowing that I am going to get a great cast of players.
On a more personal note, I was the con-chair for Intercon the Thirteenth, the very first of these modern northern Intercons. At the first organizational meeting, there was only one person in the room who knew everyone else. (Uncle Don, of course.) Out of this group of relative strangers, we put together an amazing convention. All together, we started something that's brought in new people and new friends to the process, and led to a long series of great conventions. Intercon brings more LARPs and LARPers in one place than just about any other event out there, and has done so for many, many years now. I'm proud of my small part to make this happen.
If you're a LARPer, you owe it to yourself to try to get to Intercon, and experience it for yourself. Come teach us about your LARPs and LARP experiences, as, hopefully, you learn something from us as well.
NELCO stands for New England LARP Conference, a chance for a group of us to get together to talk about the theory and practice of LARPs and LARPing. I've only seen a little of the excitement and information sharing of NELCO, but that's because I've been running the NELCO Build Your Own Game Seminars. These are the workshops I talk about in more detail elsewhere. It's good to see NELCO flourish and grow, so that we can share our passion about LARPing in a more academic forum.
NEIL stands for New England Interactive Literature, the small board of people who deal with the practical business matters that surround Intercon, NELCO, and other long-term LARP-related efforts in the area. The NEIL Board does not run Intercon. It determines who will be the next con chair, and then steps back to let the Intercon volunteers do the heavy lifting.
I am proud to have served on the NEIL Board for many years, doing even more to promote LARP in the area, and beyond.